Medic Strategy
Most people think that the medic is a simple and easy to use class, hide behind the good guys, heal them and watch while they do all the shooting for you. But it's more complicated than that, there are certain tactics and ways to use the medic that most people don't bother trying...
An Overview
Before we proceed lets talk about the general "stats" of the medic.
- Category - Support
- Base health - 150
- Overheal health - 225
- Movement speed - 107%
- Special abilities - Can heal friendly players with medigun, lack of medical degree
And that's a nice short overview on the medic. He isn't made for combat and is meant to stay out of fire and keep the team alive.
Supporting The Team
Spawn times in TF2 can be fairly long. This can give the OTHER team a big advantage if they are killing many of your team at once. The medic helps prevent this, by using his MediGun the medic can heal friendlies (and disguised enemy spies, not a good choice) simply allowing them not to die and avoid that long respawn time.
Have you ever been on a team where half or more of the team is dead at one time? that's what I'm talking about up in the first paragraph, usually when this happens the enemy team pushes back / kills the remainder of your team while the recently respawned deceased are still making their way to the front line (or defensive line)
An injured teammate has several choices.
- Keep fighting and die a heroic death that no one will ever hear about
- Run away and find a health kit
- Find a medic
Obviously option 1 leads to them dying and option 2 means that they have to step away from the battle zone and abandon teammates that probably need support. However a medic will allow those injured teammates to stay fighting while they conveniently get healed without having to back off.
Basically the "support" part of this guide is going around healing people, we'll talk about healing tactics later, its more complex than you think...
Lets Heal!
The medics most useful tool is the medigun, allowing him to heal players and keep them alive. But there are many different tactics to use it. Lets go through a couple of "alerts" you should respond too.
- Players with low or critical health should take priority healing. (Red health bar, you can also set in advanced options to alert you when friendlies health drop below a certain percentage. I personally have it set to 75%)
- When there are many injured teammates, heal them all a bit at a time. Don't just heal one to full health. It takes longer and only lets 1 member be "healthy" enough for a fight if one comes.
- If someone actually bothers running towards you calling medic. Heal them, there is nothing worse than a medic that ignores their patients.
- If in battle, heal the players who are most effective. Not a spy even if he is at critical health. Heal the more important ones first then the others.
The medics medigun can also "Buff" or "Overheal" players. meaning after you heal them too 100% of their health you can continue on healing until they reach 150% health! keep in mind the overheal health slowly drops back down to 100% if they are not being healed by a medic.
You can keep multiple friendlies overhealed at once. Heal one to 150% then another and so on and so on. Make sure to keep healing them again to keep their health buffed up. Remember that injured teammates are more important to heal than teammates you are just going to overheal.
Keep in mind that healing injured teammates will let your ubercharge build up faster than usual and when healing overhealed targets or targets that have been in combat since the last 10 seconds will make your ubercharge build slower.
Another good tactic when healing is to sit around a corner or side of a wall and heal your target while they do the shooting. The mediguns beam if you haven't noticed is "flexible" it can to some extent move around a wall. Mostly when you can still see part of your target. This allows you to hide and heal without taking damage and heal your target in peace.
Eventually though you will come to a time in the medics life where "changes" start to happen to his medigun. Don't worry these changes are completely natural and once triggered fully will be gone in 8 seconds.
What I MEAN by that last paragraph isn't that your medigun goes through puberty... Once it reaches a 100% charge you can deploy a "uber charge" This allows you to make yourself and your target invulnerable for 8 seconds! that means nothing NOTHING can hurt you at all!
You deploy a uber charge by clicking the right mouse button. When you should deploy your charge depends on the situation. The best classes to charge are the demoman, soldier, heavy and pyro. Though which class to charge depends on the situation.
Once you decide who to charge communicate with them. Let them know you are charged or tell them a good spot to move to before you start pressing forwards. I have personal experience where there was no time to communicate because we were in a fight or other scenarios, when I charge the player, somehow... they didn't notice and fell back while charged and invulnerable. From now on just to let them know, I usually do the "charge ready" or "go! go! go!" voice commands to help hint that I'm charged or want them to move up.
The key moment to activate the charge is when you come under heavy fire or are almost dead (no point in wasting a charge by dying) Heavy fire meaning a full on enemy assault or defensive line, NOT a heavy or soldier attacking you. You don't want to waste your charges in bad opportunities or wasting a couple seconds maneuvering around a corner, you want to activate after you've moved around that corner, even a second or two after you move around if you can spare it. Every precious second of uber counts.
When alone or if your target is going one on one with an enemy player it's sometimes a good choice to get your syringe gun or bone saw out to help. A couple of extra syringes in the enemy never hurt anyone. (except for that guy you just shot)
The medic has a sort of "Buddy" system. Medics usually buddy up with heavies and some of these ONLY heal these heavies and ignore everyone else. Please don't be one of these people. Everyone hates a medic that only heals one person and if that person dies, falls back to wait for him at the spawn...
Though like above good buddies are usually demomen, soldiers, heavies and pyros. Who to heal, again, depends on the situation. A demoman or soldier might be able to take out those defensive sentries and a heavy or pyro might be able to walk around that corner to kill all those enemies waiting around in ambush.
Basically to be a good buddy make sure to always heal your target (don't forget to heal others if they need it though) and stay alive. Take cover when need be but still try to heal the target. Some targets such as the heavy make for great meat shields as well! simply crouch down and hide behind them.
Tips
- Don't heal only 1 target. Heal the most injured first.
- Stay in cover, your team needs you to stay alive.
- The medigun heal beam is flexible. allowing you to heal teammates while staying behind a corner.
- some teammates such as the heavy make great meat shields to hide behind! use them!
- Deploy your uber charge when you are almost dead or the time is right! don't waste those precious seconds.
- You can technically uber charge more than one person at a time if you're fast! Uber charge one player then quickly heal another then back to the first player. When you stop uber charging one person they will hold the charge for around a second (the charge will flicker then die) allowing you to keep more than one player charged at a time.
- When multiple teammates are injured, heal them a bit at a time so they all slowly regain their health.
Hi I'm Ben E Savage and I hoped you enjoyed reading this article and took away a thing or two.
If you're interested about more TF2 guides you can check out my website http://tf2pro.com/ That's got lots (and counting) more TF2 guides!
If you're interested about more TF2 guides you can check out my website http://tf2pro.com/ That's got lots (and counting) more TF2 guides!
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